Socially Intelligent Agents in Serious Games

In this WP we investigate the use of interactive storytelling techniques in serious games used for training purposes. Our focus is on providing artificial agents (“non-player characters” in the game) with social intelligence to support training. That is, the agents need to be able to send social signals and react to social signals sent by other characters in the game. Moreover, we are investigating how these characters can provide useful feedback to the player and adapt the experience to the player’s needs.

People: Mariët Theune, Jeroen Linssen, Thomas de Groot, Johan de Heer